10![]() ![]() |
1![]() |
1![]() |
0![]() |
0![]() |
4![]() |
3![]() |
0![]() |
0![]() |
Don't forget the others | |
---|---|
Statistics | |
Difficulty | Tricky |
Level # | 7 |
No. of Lemmings | 40 |
To be Saved | 40 |
Time | 8 Minutes |
Level Chronology | |
Previous | A nice little puzzle |
Next | Lem up and down we go |
Don't forget the others is the seventh level of the Tricky difficulty in Lemmings (PS3).
This level requires the full version of Lemmings to be played. As the seventh level of the Tricky difficulty, it also requires the player to win at least four levels from the Tricky difficulty to be unlocked.
Strategy[]
The Lemmings spawn atop a box that has stubs at its two top edges. A torch on the box is lit, making these visible. The bottom portion of the box is hollow and contains a Teleporter. There is a short perch by the left side of the empty space. Assign the Climber and Floater to any Lemming that is walking to the left. Immediately after it lands, assign a Builder to the Lemming. Once it is by the wall of the box, assign a Basher to it.
The Climber will go through the Teleporter and be taken to the right portion of the level, which has a wall and ceiling to turn the Climber left. The Exit portal is ahead. To allow the other Lemmings to pass, assign a Builder to the Climber so that it builds beyond the Exit. Assign another Builder to the Climber when it is near the gap separating the platform with the Exit from the right side of box.
If the Climber did not turn around after building, wait for it to return to the right side of the box and assign the last Builder to it, so that it can reach the Exit. Finally, assign a Basher to any Lemming at right edge of the box. All Lemmings will reach the Exit. Depending on your usage of the skills, there can be up to one Builder and one Basher remaining.