| 01 |
9 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| Do you feel lucky Lemming? | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Tricky |
| Column | 4 |
| Level # | 19 |
| No. of Lemmings | 100 |
| Requirements (Lemmings Touch) | |
| One Star | 85 Lemmings, 4:30 |
| Two Stars | 90 Lemmings, 3:30 |
| Three Stars | 95 Lemmings, 2:45 |
| Level Chronology (Lemmings Touch) | |
| Previous | Switch Dig |
| Next | All the 6's |
Do you feel lucky Lemming? is the nineteenth level of the Tricky difficulty in Lemmings Touch. As part of the fourth column of Tricky, it is unlocked after at least five stars are attained from levels in the third column.
Strategy[]
The Lemmings begin on a platform with a hole leading to a path within it. Also atop this platform is a Cannon. The right side of the area has three pathways, each housing a switch. Assign Climbers to the first three Lemmings. Before the first Climber enters the Cannon, aim it toward a floor preceding the topmost pathway. When the second Climber is next, aim the Cannon toward a floor preceding the middle pathway, or into the pathway gap itself. For the third Climber, aim the Cannon toward the bottommost pathway's gap.
Press each button immediately after it appears on a switch. The blue (topmost) button closes a blue door that will turn the other Lemmings away from an acid pool and toward some floating platforms. The green (middle) button opens a green door guarding the way past these floating platforms, preventing Lemmings from turning on it, instead landing on a floor with a ramp at its end. The red (bottom) button opens a red door ahead of the ramp; the Exit is behind this door. Set the release rate to its maximum setting.
