Deadly Exit | |
---|---|
Statistics | |
Tribe | Cavelems Tribe |
Level # | 7 |
Maximum Loss for Gold | Zero |
Time | 9:00 |
Level Chronology | |
Previous | Ain't No Time |
Next | Wilma! Ah'm No Done Yet (Game Boy/Game Gear) |
Deadly Exit is the seventh level of the Cavelems Tribe in Lemmings 2: The Tribes.
Gold medal strategy[]
Pause the game and seek out the entrance. Give the first lemming a Scooper skill to avoid the Creature in the Dark by removing its trigger point then make him jump to stop him from digging further. At the top of the hill, make the first lemming a Roper to reach the hill of the platform with the grass. Have one lemming jump onto the grass, and when he drops onto the right side, use a Platformer skill to avoid the other two Creatures in the Dark. Release the other lemmings from the pit by giving one of them a Roper skill and aiming for the top of the grass.
Game Boy/Game Gear strategy[]
When the first lemming turn left, immediately use a Roper to reach the platform above. At the top of the slope, make him a Stacker. When the stack is tall enough to turn lemmings right, make him jump to the right. At the same time, assign a Roper to the second lemming to reach the top platform which will direct all lemmings towards the safest exit.
Version differences[]
- Game Boy/Game Gear
- There are no Creature in the Dark.
- The dinosaur in front of the rightmost exit was replaced with a gap in the ground.
Access code[]
- Game Boy/Game Gear: BJGXRACM
Trivia[]
- In the Game Boy/Game Gear port, this is the ninth Cavelems tribe level.