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DO ANYTHING!
Statistics
Tribe Circus Tribe
Level # 3
Maximum Loss for Gold Zero
Time 4:00
Level Chronology
Previous SO COOL
Next End

DO ANYTHING! is a Circus Tribe level and the third and final level of the demo version of Lemmings 2: The Tribes.

Strategy[]

Make the first lemming an Attractor to stop the others from walking off the starting platform. Give one of the other lemmings a balloon and use the fan to guide him so that he lands on the yellow pillar. Give him Archer skills until he has fired enough arrows at the same spot (at least fourteen) to create a bridge allowing the other lemmings to cross safely. Release the Attractor by making him jump.

Game completion[]

Upon completing the demo, the following text will appear: CONGRATULATIONS!
WE HOPE YOU ENJOYED PLAYING LEMMINGS II
THE FINAL GAME CONTAINS...
12 TRIBES OF LEMMINGS
OVER 60 LEMMING SKILLS
TRAINING LEVELS TO TRY OUT NEW SKILLS
MANY INTERACTIVE OBJECTS & TRAPS
LOAD AND SAVE GAMES
PLUS A WHOLE HOST OF OTHER FEATURES
THANKS FOR PLAYING.
FINALLY, FEAST YOUR EYES ON WHAT IS TO COME...
The screen then shows all the various lemmings skills planned for the final game.

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