Lemmings Wiki
Tribe Highland Tribe
Level # 5
Maximum loss for Gold Zero
Time 4:00
Skills Available 01 Pole Vaulter
03 Jumpers
05 Platformers
05 Club Bashers
04 Builders
Level Chronology
Previous A mere stone's throw
A mere stones throw (Game Boy/Game Gear)
Next Brigadoom!
In memory of McAngus (Game Boy/Game Gear)

DONALD WHARS YER LEMMING is the fifth level of the Highland Tribe in Lemmings 2: The Tribes.

Gold medal strategy[]

Have the first lemming from the left entrance jump over the wall, then quickly use the Fan to power up the Swinging Chain. Make your Trailblazer jump to catch it, then release it when he's being swung left so that he lands on the platform with the left exit. Seal off the chasm with two Platformer skills, then release your lemmings by club bashing through the walls.

Game Boy/Game Gear strategy[]

Give the Magno Boots to the first lemming from either entrance while they're walking towards the block standing before the chasm. Make the Trailblazer jump over the exit then when he reaches the edge of the chasm, make him build until he reaches the edge of the platform where the opposite entrance is located (stretching out the bridge may be necessary). Once the chasm is sealed off, release both groups of lemmings by giving a Flame Thrower skill to one member of each, allowing them to pass through the block.

SNES strategy[]

Follow the same strategy as the Amiga port except you need to give your Trailblazer a parachute and use the Fan to guide him to the platform under the entrance where he came from.

Version differences[]

Game Boy/Game Gear
  • Renamed to "DONALD WHARS YER LEM".
  • Time limit increased to 6 minutes.
  • Number of Jumpers reduced to 1.
  • The Pole Vaulter, Platformer and Club Basher skills were replaced with 1 Booter and 2 Flame Throwers.
  • The Swinging Chain is absent.
  • There is also one Parachuter skill available.
  • The Swinging Chain is absent.

Access code[]

  • Game Boy/Game Gear: RDFWFGBQ