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LemmingsFun27



Come on over to my place

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Statistics
Difficulty Taxing
Level # 22
No. of Lemmings 50
To be Saved 100%
Time 3 Minutes
Level Chronology
Previous Feel the heat!
IT'S A RACE AGAINST TIME (ZX Spectrum)
Next King of the castle
Upsidedown World (ZX Spectrum)

Come on over to my place is the twenty-second level of the Taxing difficulty in Lemmings.

Strategy[]

Turn the first Lemming into a Floater while the second becomes a Blocker at the very edge of the starting platform. The Floater must dig just before the exit then build to turn around. Have it build to the left towards the steel pillar in order to create a safe fall for the other Lemmings. It must keep building until it is turned around.

While the Floater is working, have the third Lemming build at the very left edge of the starting platform to seal off the gap leading to the acid below (by keeping the release rate at 1, there should be enough time before another Lemming arrives). Just before a Lemming steps up onto one of the larger bricks in the staircase, turn it into a Digger, then build when the tunnel is deep enough to turn Lemmings around. Once there is a safe path to the exit, mine under the Blocker's feet to release it and raise the release rate to 99.

100% Strategy[]

Let Lemming #1 start stairs towards the right of start, while Lemming #2 digs a pit right above the steel pillar. Raise release rate to 99 while #1 extends his stairs to the overhead structure (3 Builders), bumps his head and turns left. Let #1 build a bridge over #2's pit which by now should contain all other Lemmings. Proceed over the small gap left, dig down into one of the coloumns and build to turn right again, then build a stair onto the structure above the entrance. Let #1 drop down at the right end and immediately apply Miner followed by build, to create another turn-around tunnel. One more bridge to the left and Lemming #1 has reached the exit. Use your very last Builder to let the other 49 Lemmings climb out of their pit and follow #1s path. (Getting the final stair facing left is most likely when applying Builder the utmost right of the pit full of Lemmings.)

DOS strategy[]

This déjà-vu level may be hard, but still a gazillion times easier than the previous one. Okay. Time to do this.

Apply the first Lemming as a Blocker to the right. Have a Builder at the first short gap at the left — release rate will allow you to do it in time with no casualties. To stop your Lemmings wandering off to the left and die, use a Miner skill to create a hole, and a Builder skill, when the hole is big enough. Another Builder must fix a staircase to the top.

When the first Lemming reaches the end of the top platform and falls to the lower staircase, use a Digger skill, so nobody will trudge to the right and end up sinking in the green goo. You must apply the Digger in a tricky way — allow one Lemming to walk to the right without getting stuck in the hole. Not easy, but with a little luck, it is possible. That particular Lemming must build a ramp above the final gap towards the exit. When it is done, use Basher or Builder skills to get the crowd out of the hole. Once the ramp is ready, you may set the release rate to 99, and when all Lemmings reached the exit, use the Nuke button to detonate the Blocker, as you have no Bomber skills here.

Macintosh strategy[]

Due to the collision bug with steel, you can use Builder skills to slow down the lemmings.

Ignore the first lemming, and give the second lemming a Floater skill after he comes out of the entrance. As the first lemming falls, give him a Floater skill (this will be your Trailblazer), and let the third lemming build to slow down. When the Trailblazer touches the ground, make him dig, and build to turn him around. Meanwhile, as the Trailblazer turns around, use the Miner skill on the second lemming while other lemmings enter the level and be given the Builder skill. Repeat until the Trailblazer finishes building. As the Trailblazer walks off his bridge, make him dig, and make him build to turn around. Raise the release rate to 99. If a Builder is about to build over the Miner's hole, make him bash to cancel it. If another lemming builds over the Miner's hole, start over.

ZX Spectrum strategy[]

Have the first Lemming dig down into the right hand side of the T-shaped pillar (Lemmings can dig through steel in this port), then bash right once the fall to ground level is safe. Raise the release rate to 99.

Version differences[]

Atari Lynx
  • There are only 40 Lemmings.
  • The structure above the entrance and exit is missing.
DOS
  • 80% must be saved.
  • There are 5 minutes available.
ZX Spectrum
  • Only has 20 lemmings and 19 must be saved.
  • Available Blocker skills are increased to 2 while Digger skills are decreased to 1.
2006 Remake
  • 4 minute time limit.
  • No pool on the right side.

Access codes[]

  • Acorn Archimedes / Atari Lynx: TWOELEVENS
  • Amiga: IJHLFHFCHP
  • DOS:
  • Macintosh: KJKLFLGCHJ
  • PC: IJJLFLGCHW
  • Sega Genesis: FXLQB (America) / LRJDB (Europe)
  • SNES: WCLJNNK
  • ZX Spectrum: HODIBMNMEM

Trivia[]

  • This map is also used in level 27 of the Fun difficulty, Let's be careful out there.
  • This map is the 44th level on the Spectrum version of Lemmings and the 14th level in the Taxing difficulty.

Difficulty Lemmings Levels
Fun Just dig! Only floaters can survive this Tailor-made for blockers Now use miners and climbers You need bashers this time A task for blockers and bombers Builders will help you here Not as complicated as it looks As long as you try your best Smile if you love Lemmings Keep your hair on Mr. Lemming Patience We all fall down Origins and Lemmings Don't let your eyes deceive you Don't do anything too hasty Easy when you know how Let's block and blow Take good care of my Lemmings We are now at LEMCON ONE You Live and Lem A Beast of a level I've lost that Lemming feeling Konbanwa Lemming San Lemmings Lemmings everywhere Nightmare on Lem Street Let's be careful out there If only they could fly worra lorra Lemmings Lock up your Lemmings
Tricky This should be a doddle! We all fall down A ladder would be handy Here's one I prepared earlier Careless clicking costs lives Lemmingology Been there, seen it, done it Lemming sanctuary in sight They just keep on coming There's a lot of them about Lemmings in the attic Bitter Lemming Lemming Drops MENACING !! Ozone friendly Lemmings Luvly Jubly Diet Lemmingaid It's Lemmingentry Watson Postcard from Lemmingland One-way digging to freedom All the 6's Turn around young lemmings! From The Boundary Line Tightrope City Cascade I have a cunning plan The Island of the Wicker people Lost something? Rainbow Island The Crankshaft
Taxing If at first you don't succeed.. Watch out, there's traps about Heaven can wait (we hope!!!!) Lend a helping hand.... The Prison! Compression Method 1 Every Lemming for himself!!! The Art Gallery Perseverance Izzie Wizzie lemmings get busy The ascending pillar scenario Livin' On The Edge Upsidedown World Hunt the Nessy.... What an AWESOME level Mary Poppins' land X marks the spot Tribute to M.C.Escher Bomboozal Walk the web rope Feel the heat! Come on over to my place King of the castle Take a running jump..... Follow the leader... Triple Trouble Call in the bomb squad POOR WEE CREATURES! How do I dig up the way? We all fall down
Mayhem Steel Works The Boiler Room It's hero time! The Crossroads Down, along, up. In that order One way or another Poles Apart Last one out is a rotten egg! Curse of the Pharaohs Pillars of Hercules We all fall down The Far Side The Great Lemming Caper Pea Soup The Fast Food Kitchen... Just a Minute... Stepping Stones And then there were four.... Time to get up! No added colours or Lemmings With a twist of lemming please A BeastII of a level Going up... All or Nothing Have a nice day! The Steel Mines of Kessel Just a Minute (Part Two) Mind the step..... Save Me Rendezvous at the Mountain