|No. of Lemmings||50|
|To be Saved||100%|
|Previous||Feel the heat! |
IT'S A RACE AGAINST TIME (ZX Spectrum)
|Next||King of the castle |
Upsidedown World (ZX Spectrum)
Turn the first Lemming into a Floater while the second becomes a Blocker at the very edge of the starting platform. The Floater must dig just before the exit then build to turn around. Have it build to the left towards the steel pillar in order to create a safe fall for the other Lemmings. It must keep building until it is turned around.
While the Floater is working, have the third Lemming build at the very left edge of the starting platform to seal off the gap leading to the acid below (by keeping the release rate at 1, there should be enough time before another Lemming arrives). Just before a Lemming steps up onto one of the larger bricks in the staircase, turn it into a Digger, then build when the tunnel is deep enough to turn Lemmings around. Once there is a safe path to the exit, mine under the Blocker's feet to release it and raise the release rate to 99.
This Deja vu level may be hard, but still a gazillion times easier than the previous one.
Apply the first Lemming as a Blocker to the right. Have a Builder at the first short gap at the left - release rate will allow you to do it in time with no casualties. To stop your Lemmings wandering off to the left and die, use a Miner skill to create a hole, and a Builder skill, when the hole is big enough. Another Builder must fix a staircase to the top.
When the first Lemming reaches the end of the top platform and falls to the lower staircase, use a Digger skill, so nobody will trudge to the right and end up melting in the green goo. You must apply the Digger in a tricky way - allow 1 Lemming to walk to the right without getting stuck in the hole. Not easy, but with a little luck, it is possible. That particular Lemming must build a ramp above the final gap towards the exit. When it is done, use Basher or Builder skills to get the crowd out of the hole. Once the ramp is ready, you may set the release rate to 99, and when all Lemmings reached the exit, use the Nuke button to detonate the Blocker, as you have no Bomber skills here.
ZX Spectrum strategy
Have the first lemming dig down into the right hand side of the t-shaped pillar (lemmings can dig through steel in this port), then bash right once the fall to ground level is safe. Raise the release rate to 99.
- Atari Lynx
- There are only 40 Lemmings.
- The structure above the entrance and exit is missing.
- 80% must be saved.
- There are 5 minutes available.
- ZX Spectrum
- Only has 20 lemmings and 19 must be saved.
- Available Blocker skills are increased to 2 while Digger skills are decreased to 1.
- 2006 Remake
- 4 minute time limit.
- No pool on the right side.
- Acorn Archimedes / Atari Lynx: TWOELEVENS
- Amiga: IJHLFHFCHP
- Macintosh: KJKLFLGCHJ
- PC: IJJLFLGCHW
- Sega Genesis: FXLQB (America) / LRJDB (Europe)
- SNES: WCLJNNK
- ZX Spectrum: HODIBMNMEM
- This map is also used in level 27 of the Fun difficulty, Let's be careful out there.
- This map is the 44th level on the Spectrum version of Lemmings and the 14th level in the Taxing difficulty.