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[[File:]]
Statistics
Tribe Circus Tribe
Level # 7
Maximum loss for Gold Zero
Time 4:00
Skills Available 03 Bazookas
01 Climber
05 Ropers
04 Fillers
01 Stomper
Level Chronology
Previous HEADACHE
Next PLAY THAT FUNKY LEMMING


Circus Of Fear is the seventh level of the Circus Tribe in Lemmings 2: The Tribes.

Gold medal strategy[]

Make the first lemming a Climber and assign it a Roper skill when he's on the upper right edge of the first block he climbs to create a bridge over the pit. Use two more Roper skills to create a ramp up the next block and over the next pit. Have your Trailblazer stomp when he's standing over the red and purple stand, then when he drops onto the purple platform, use one more Roper to create a ramp over the gap to the clown car. When he turns around, use two Filler skills to fill up the small holes before the exit. Use the last Roper skill to allow the other lemmings to escape their containment.

Version differences[]

Game Boy/Game Gear
  • Time limit increased to 5 minutes.
  • The Filler skills were replaced with 4 Pyramiders.
  • There are no small pits on the right side of the exit.
SNES
  • Number of Ropers reduced to 3.
  • Number of Fillers and Stompers increased to 6 and 2 respectively.
  • The pits are shaped differently.

Access code[]

  • Game Boy/Game Gear: KDAQAAHG

Trivia[]

  • In the Game Boy/Game Gear port, this is the 9th Circus tribe level.
  • This level's title may be a reference to the 1966 Anglo-German thriller film of the same name.
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