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Choices Choices | |
---|---|
Statistics (Lemmings Touch) | |
Difficulty | Hard |
Column | 1 |
Level # | 5 |
No. of Lemmings | 99 |
No. of Mischievous Lemmings | 1 |
Requirements (Lemmings Touch) | |
One Star | 95 Lemmings, 4:20 |
Two Stars | 97 Lemmings, 3:50 |
Three Stars | 99 Lemmings, 3:20 |
Level Chronology (Lemmings Touch) | |
Previous | Call in the bomb squad |
Next | Block Around The Rock Tonight |
Choices Choices is the fifth level of the Hard difficulty in Lemmings Touch. As part of the first column of Hard, it is unlocked after at least seventy-five stars are attained from levels in the Taxing difficulty.
Strategy[]
The Entrance spawns a Mischievous Lemming first, followed by all other Lemmings. They are on a perch hanging from above, and are about to fall down onto a Trampoline below. This Trampoline is situated on a small floor protruding from a wall; beneath it, there is a longer floor with two more Trampolines. Aim the leftmost Trampoline as far right as possible, to send the Mischievous Lemming ahead. Reposition it to face more or less upward before any other Lemming lands on it. Aim the middle Trampoline as upright as possible.
The Mischievous Lemming will land ahead of a gap; assign a Builder to it to cover this gap. All Lemmings will walk up a ramp leading to a hole that leads to a longer bottom floor. Assign a Climber to the Mischievous Lemming before it turns left, so that it can climb the wall lining this hole and take a shortcut. Both floors end next to a descending ramp with a gap ahead of it. Assign a Builder to the Mischievous Lemming to cover this gap. All other Lemmings should be closely following the Mischievous Lemming.
Beyond the gap, there is another hole leading to a bottom floor, but its wall has a hollow interior that will keep the Mischievous Lemming for too long if it climbs inside. Assign a Basher to the Mischievous Lemming to destroy this wall; all Lemmings will still land on the bottom floor. Ahead, there is a switch, which the Mischievous Lemming will enter. Press its button to open a door inside the indestructible structure all other Lemmings will enter. All Lemmings will reach the Exit behind this door.