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Chaosmazemap

Chaos Maze
Statistics
Difficulty Taxing
Level # 11
No. of Lemmings 80
To be Saved 63% (50 Lemmings)
Time 10 Minutes
Level Chronology
Previous It's the Name of the Game
Next Team Work

Chaos Maze is the 11th level of the Taxing difficulty and the 51st level overall in 3D Lemmings.

Skills[]

Strategy[]

Make the first two lemmings Turners sending lemmings right twice so that they face the wall with the cracks. Have the third lemming bash through the entire length of that wall. Once the basher breaks free, make him a Turner to send lemmings to the right. The next lemming must be made a Climber to get over the wall which can be cleared by making it dig once on top.

Once the wall is cleared, make the first two lemmings in line Turners to guide the lemmings up the ramp. Once he's up the ramp, make the next lemming a Turner to send the others up another ramp to the right, then make the lemming after a Turner to send the lemmings left further down the wall. Before the lead lemming walks into the water, make it a Turner to send the lemmings to the right, then make the following lemming a Turner guide lemmings right down the first intersecting wall. Make the lead lemming into a Turner sending lemmings right before he walks off the wall.

Apply another Turner skill to the next lemming before he walks off the wall so that he guides the lemmings right towards a four-way intersection. Make the next lemming a Turner to send the lemmings left, then make the next lemming a Turner to send the lemmings towards the island where the exit is. Raise the release rate to 99, then nuke the Turners when there are no more lemmings walking around.

Alternate strategy[]

Turn the first lemming into a Climber so that he climbs the first wall he faces, then make him a Digger when he's on top. After he shaves off one layer, make him a Turner sending lemmings to the left. When the second lemming walks on the wall and arrives at a corner, make him a Turner sending lemmings to the left. Make the third lemming a Turner to guide lemmings up the first ramp he passes, then make the fourth lemming a Turner sending lemmings right down another ramp. Finally, make the fifth lemming a Turner before he walks into the ocean, sending lemmings right towards the island where the exit is. Raise the release rate to 99 then nuke the Turners when there are no more lemmings walking around.

Access codes[]

  • PC / Playstation: SKILLING
  • Sega Saturn: TSTDFWTO
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