| Catapults
No image provided | |
|---|---|
| Statistics | |
| Difficulty | Practice |
| Level # | 18 |
| No. of Lemmings | 20 |
| To be Saved | 50% (10 Lemmings) |
| Time | 5 Minutes |
| Level Chronology | |
| Previous | Rope Slide |
| Next | Trampoline |
Catapults (named Spring in the Practice level menu) is the 18th Practice level in 3D Lemmings. It demonstrates players how springs work.
Skills[]
- Blocker: 5
Strategy[]
After landing, turn the first lemming into a Blocker at the designated spot. Keep the release rate low otherwise lemmings may walk over the spring while it's in use. Nuke the Blocker once enough lemmings have been saved.