10 |
0 |
0 |
10 |
10 |
10 |
0 |
0 |
0 |
Call in the bomb squad | |
---|---|
Statistics | |
Difficulty | Taxing |
Level # | 27 |
No. of Lemmings | 100 |
To be Saved | 60% |
Time | 5 Minutes |
Level Chronology | |
Previous | Triple Trouble |
Next | POOR WEE CREATURES! |
Call in the bomb squad is the twenty-seventh level of the Taxing difficulty in Lemmings.
Strategy[]
As the title says, you must utilize Bombers to reach the exit. Not so easy, I tell you!
First, apply the very first Lemming as a Blocker directly under the trapdoor. Allow the second Lemming to scale the stairs, and then turn it into a Blocker as well. Once the third Lemming turns around, and walks towards the staircase, make it a Builder. Watch when it is about to finish, and use a Blocker ability on it - and then a Bomber. It will blow up, taking out a good chunk of the ceiling.
This is what you shall need to do here. Once you popped your Lemming, have another repair the ramp and build even further into the hole. When he reaches the top, give it another Blocker and Bomber ability. When it blows up, apply the same tactic again - you will need to do it about six times to break thru the ceiling.
If your Lemmings successfully reached the exit's platform, use one Blocker here, since if your Lemmings keep walking to the left, they'll fall off and die. Last, but not least, use a Builder near the hole to allow passage to your Lemmings to the exit. None of the Blockers could be saved this time, so you must blow them up at the end. Even with these losses, you will be able to score well above 60%.
Version differences[]
- Atari Lynx
- Only has 40 Lemmings and 26 must be saved.
- Macintosh and PC
- Only has 80 Lemmings and 48 must be saved.
- 2006 Remake
- 7 minute time limit.
Access codes[]
- Acorn Archimedes & Atari Lynx: LEMSHEAVON
- Amiga: HFANLLFHHU
- DOS: LGAOLLFHHX
- Macintosh: LGCNOLFHHO
- SNES: BBTSGZC