| Call in the bomb squad | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Hard |
| Column | 1 |
| Level # | 4 |
| No. of Lemmings | 100 |
| Requirements (Lemmings Touch) | |
| One Star | 80 Lemmings, 7:00 |
| Two Stars | 85 Lemmings, 5:20 |
| Three Stars | 90 Lemmings, 3:40 |
| Level Chronology (Lemmings Touch) | |
| Previous | DeathLem2000 |
| Next | Choices Choices |
Call in the bomb squad is the twenty-seventh level of the Taxing difficulty in Lemmings. It is also the fourth level of the Hard difficulty in Lemmings Touch.
Strategy[]
First, immediately assign a Blocker to the first Lemming as soon as it lands. Assign a Blocker to the second Lemming once it is at the platform's right edge. Once the third Lemming walks up the left staircase-shaped block, make it a Builder. Assign a Blocker to the Builder when it is as close to the ceiling as possible - then assign an Exploder to it.
Part of the ceiling will be removed. Assign a Builder to another Lemming at the end of the staircase to build further up. When it reaches the top, assign a Blocker to it, then assign an Exploder to it. Repeat this process until the top platform has been fully separated into two pieces.
If there is still a curve at the right piece's top from the Exploders, assign an additional Builder to any Lemming leading up to the hole to let all walking Lemmings cross over it and reach the Exit portal. Assign Exploders to, or Nuke, all remaining Blockers.
Version differences[]
- Atari Lynx
- Only has 40 Lemmings and 26 must be saved.
- Macintosh and Microsoft Windows
- Only has 80 Lemmings and 48 must be saved.
- 2006 Remake
- 7 minute time limit.
Access codes[]
- Acorn Archimedes & Atari Lynx: LEMSHEAVON
- Amiga: HFANLLFHHU
- DOS: LGAOLLFHHX
- Macintosh: LGCNOLFHHO
- SNES: BBTSGZC