| 1 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
| Bounce to Freedom | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Hard |
| Column | 3 |
| Level # | 15 |
| No. of Lemmings | 100 |
| Requirements (Lemmings Touch) | |
| One Star | 79 Lemmings, 4:50 |
| Two Stars | 89 Lemmings, 4:20 |
| Three Stars | 99 Lemmings, 3:50 |
| Level Chronology (Lemmings Touch) | |
| Previous | Once Twice Three Times a Lemming |
| Next | Mary Pop land |
Bounce to Freedom is the fifteenth level of the Hard difficulty in Lemmings Touch. As part of the third column of Hard, it is unlocked after at least five stars are attained from levels in the second column.
Strategy[]
The Lemmings begin in a small room with an opening at its left that leads to a long, curving corridor with a series of Trampolines lining its interior. The first Lemming will fall from this room's ledge to reach the first Trampoline. Aim this Trampoline leftward such that the Lemming jumps between both Trampolines lining the upper walls, avoiding impact with them, and lands on the center of a dome-shaped platform. Assign a Blocker to the second Lemming once it is at the ledge, then set the release rate to its maximum setting.
The first Lemming will fall, skipping two Trampolines by its sides and heading toward a Trampoline on the floor. Aim this Trampoline, and the other one on the floor next to it, as far left as possible. The Lemming will land on it, hit a hanging pole, and fall toward the next Trampoline, which will launch it toward a wall where it will hit another Trampoline. Aim this Trampoline as far upward as possible. The Trampoline will launch the Lemming into a dent on the hanging pole's left side, which it will shortly walk out of to reach another Trampoline. Aim this Trampoline as far upward as possible.
The Lemming will be launched onto the wall's top, where it will fall and reach another Trampoline. This Trampoline is correctly positioned, and will launch the Lemming into a hanging mass of pipes, which will cause it to fall down to another floor with a Trampoline. Aim this Trampoline as far leftward as possible. The Lemming will land on a tall slope that leads to three walls; assign a Basher to the Lemming each time it reaches one. The Basher will fall at the third wall's end, and reach a Trampoline on another floor. Aim this Trampoline slightly leftward, so that it will land on a floating bar platform.
Back at the level's right end, assign a Miner to any left-facing Lemming next to the Blocker so that all Lemmings are freed. Return to the frontmost Lemming and assign a Builder to it once it is at the platform's left edge. This will allow it and all other Lemmings to reach a Trampoline on the floor. Aim this Trampoline slightly leftward, so that all Lemmings will land onto a red box with the Exit perched behind it.
