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Statistics | |
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Tribe | Sports Tribe |
Level # | 05 |
Maximum loss for Gold | Zero |
Time | 9:00 |
Skills Available | 02 Throwers 02 Pole Vaulters 02 Runners 02 Laser Blasters 02 Sliders 02 Club Bashers 02 Shimmiers 02 Glue Pourers |
Level Chronology | |
Previous | RRRACKETEERZ!
|
Next | Double Trouble Double Trouble (SNES) |
Blow Back... is the fifth level of the Sports Tribe in the SNES and Sega Genesis ports of Lemmings 2: The Tribes. For the Amiga version, see Blow Back.....
Gold medal strategy[]
Make the first lemming a Thrower as soon as he drops out of the entrance and then make him a Runner to get far ahead of the other lemmings. After he drops to ground level and is almost at the top of the slope, make him a Club Basher so that there is only a pixel thick line of terrain between him and the steam below. Once he has broken through, make him pour glue twice which will create a bridge leading directly to the exit.
Alternate strategy[]
Make the first lemming a Thrower as soon as he drops out of the entrance. When your lemmings reach ground level, make one of them heading left a Pole Vaulter when he's standing halfway across the three tile wide ledge above. Make this Trailblazer a Slider so that he gradually descends to the area where the exit is located. Give him a Shimmier skill so that he leaps over the exit and then give him a Laser Blaster skill. Have one of the lemmings held back break through the right wall using a Club Basher. The other lemmings will now ride the steam across the chasm and drop through the Trailblazer's tunnel and safely to the exit.
Version differences[]
- SNES
- Level was renamed "Ceci n'est pas une pipe.", thus sharing the same name as the first level of the Sports Tribe.