|Maximum loss for Gold||Zero|
|Skills Available||02 Throwers|
02 Pole Vaulters
02 Laser Blasters
02 Club Bashers
02 Glue Pourers
Double Trouble (SNES)
Gold medal strategy
Make the first lemming a Thrower as soon as he drops out of the entrance and then make him a Runner to get far ahead of the other lemmings. After he drops to ground level and is almost at the top of the slope, make him a Club Basher so that there is only a pixel thick line of terrain between him and the steam below. Once he has broken through, make him pour glue twice which will create a bridge leading directly to the exit.
Make the first lemming a Thrower as soon as he drops out of the entrance. When your lemmings reach ground level, make one of them heading left a Pole Vaulter when he's standing halfway across the three tile wide ledge above. Make this Trailblazer a Slider so that he gradually descends to the area where the exit is located. Give him a Shimmier skill so that he leaps over the exit and then give him a Laser Blaster skill. Have one of the lemmings held back break through the right wall using a Club Basher. The other lemmings will now ride the steam across the chasm and drop through the Trailblazer's tunnel and safely to the exit.
- Level was renamed "Ceci n'est pas une pipe.", thus sharing the same name as the first level of the Sports Tribe.