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Battleoflemmuckburnmap

Battle o' Lemmuckburn
Statistics
Level # 7.9
No. of Lemmings 50
To be Saved 86% (43 Lemmings)
Time 10 Minutes
Level Chronology
Previous Quick as you can!
Watch Out! Evil about!
Next Rocket Science.
Time is of the essence!

Battle o' Lemmuckburn is the 7th level of the 9th column in Lemmings Revolution.

Strategy[]

Reduce the release rate to 1 and when the first lemming drops down and is halfway across the breakable terrain, make him mine down to avoid the Bird. Make the third lemming a Blocker while it's still on the steel starting platform. When the second lemming turns left after hitting the end of the Miner's tunnel, make it mine too. Let him drop down to the floor where the Weasel is patrolling then make it dig away the thinnest portion of the floor. Your Digger will then die from falling off the map, taking the Weasel with him and stopping it from flipping the Switch that drains and empties the water tank.

Have the first lemming bash so that he can get to the steel platform, then make it an Athlete. Once he's out of the water tank, make him dig in the dirt until his tunnel is deep enough, then make him build to stop his digging. Let him drop back down into the water tank, then make him build once to create a safety net for the other lemmings. Once he heads back to the right, make him build over the pit he dug earlier, then bash through the thin wall. The Weasel will kill him but will also fall into the pit dug earlier and will remain trapped.

Bomb the Blocker holding the other lemmings back and raise the release rate to 99. Send a Climber out of the water tank to the right and make it bash through the second thin wall. He will flip another Switch that activates a Retractable Door but all your lemmings should have passed it before it closes. Turn him into a Bomber just as he's about to scale the wall of dirt and he should break through the thin wall above. Send another Climber out of the tank and let him climb the same wall and pass through the hole. Just before he passes under the overhanging block of dirt, make him build to turn him back to the right, then make him mine down to allow the other lemmings to reach the Balloon. Meanwhile, have one of the lemmings held behind build once to the right so the others can escape the water tank. There aren't enough resources left to save the last Climber so let him drop inside the pit where the Weasel is being held.

100% solution[]

Youtuber pirohiko has demonstrated that, by abusing the game's glitches, it is possible to save all lemmings on this level.

Reduce the release rate to 1 and have the first lemming mine down before the Bird. When the second lemming turns around and is facing the steel wall before the Balloon, use 4 Basher skills to make him phase through it, then use a Climber to make him phase through the floor and allow him to keep walking. Build over the Balloon to stop him from jumping inside, then make him mine to the left when he's about halfway across the breakable terrain.

Once your Trailblazer has broken through, let him climb the wall next to the switch, which will cause him to hit his head and turn back right. Bash through the breakable terrain at the bottom of his tunnel made as a Miner and raise the release rate to 99. As soon as the Trailblazer has passed the steel, make him mine so that he quickly drops onto the wooden walkway where the Weasel is patrolling. With proper timing, the Weasel should be on the opposite end of the walkway heading left. When your Trailblazer is halfway across the third support beam below, make him dig down. This should create a hole which will cause the Weasel to fall to its death without touching the Digger. Have the Digger now build before he breaks through the support beam and to seal the hole he made. When he turns back left, make him build up to his Basher tunnel. He will hit his head and turn back right so use this opportunity to dig next to his earlier hole he made as a Digger to make it possible for non-Climbers to walk up. Make him bash after he has shaved a layer, then finish the ramp to his Basher tunnel.

Have one of the lemmings held back mine down to the left so the others can also reach the wooden walkway. Then have your Trailblazer build up to the first tunnel he made as a Miner. All lemmings should be able to walk up to the Balloon.

Trivia[]

  • This level's title may be a reference to the Battle of Bannockburn.
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