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Attractor.png

Attractor is a skill that can be given to a lemming in Lemmings 2: The Tribes. An attractor stands still and plays a musical instrument, causing all nearby lemmings to stop walking and dance in place. This skill is very commonly used in the game to hold back most of the lemmings while one trailblazer goes ahead to clear a path to the exit. In that sense, it performs a similar role to the blocker in the Classic Tribe and other Lemmings games. The attractor can be stopped by giving it another skill, and doing so will release any attracted lemmings.

Instruments used[]

The instrument used and the type of dance depend on the tribe:

  • A Beach Tribe Attractor will use a boombox while the other lemmings do a hula dance.
  • A Cavelems Tribe Attractor will use a pair of drums.
  • A Circus Tribe Attractor is a one-man band.
  • An Egyptian Tribe Attractor will use a pungi (used for snake charming) while the other lemmings do the Egyptian twist.
  • A Highland Tribe Attractor will play the bagpipe while the other lemmings tap dance.
  • A Medieval Tribe Attractor will play the lute (a medieval guitar).
  • An Outdoor Tribe Attractor will play a trumpet.
  • A Polar Tribe Attractor will play an alphorn.
  • A Shadow Tribe Attractor will play a pair of cymbals.
  • A Space Tribe Attractor will play an electric keyboard while the other lemmings do the robot dance.
  • A Sports Tribe Attractor will play a double bass.

Appearances[]

Attractor are key to solving the following levels:

Beach Tribe[]

Cavelems Tribe[]

Highland Tribe[]

Medieval Tribe[]

Outdoor Tribe[]

Polar Tribe[]

Shadow Tribe[]

Space Tribe[]

Sports Tribe[]

Trivia[]

  • If an attractor is used in the Classic Tribe (achieved by hex-editing a level file, for example), it will continuously loop the "vaporizer" animation, as though caught in a trap. Nearby lemmings turn to stunners. These lemmings will get up and walk briefly before being stunned again, and so unlike attracted lemmings from other tribes, they will eventually leave the attractor's field of influence and continue walking.
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