| All the 6's | |
|---|---|
| Statistics (Lemmings Touch) | |
| Difficulty | Tricky |
| Column | 4 |
| Level # | 20 |
| No. of Lemmings | 66 |
| Requirements (Lemmings Touch) | |
| One Star | 44 Lemmings, 5:30 |
| Two Stars | 55 Lemmings, 4:30 |
| Three Stars | 66 Lemmings, 3:30 |
| Level Chronology (Lemmings Touch) | |
| Previous | Do you feel lucky Lemming? |
| Next | Float in Light, at Lemming Head Height (Taxing) |
All the 6's is the twenty-first level of the Tricky difficulty in Lemmings. It is also the twentieth and final level of the Tricky difficulty in Lemmings Touch.
Strategy[]
Assign a Blocker to the second Lemming. Assign a Basher to the first Lemming when it faces the wall to its right. Immediately assign a Builder to the Basher once it finishes bashing; assign a Builder skill to the Builder again if it runs out of stairs. Assign a Basher to the Builder when it reaches the next number 6. Inside this number 6, assign a Basher to the Lemming at the right wall. Immediately assign a Builder to the Basher once it finishes bashing. Assign a Basher to the Builder when it reaches the last number 6. Assign a Miner to any Lemming directly facing the Blocker, then immediately assign a Builder to the Miner. All Lemmings will reach the Exit.
Alternate strategy[]
Assign a Basher to any Lemming facing the right wall. Assign a Digger to any Lemming behind it to hold all other Lemmings. Assign a Builder to the Digger once no Lemmings can walk out of its hole. Immediately assign a Builder to the Basher once it finishes bashing; assign a Builder skill to the Builder again if it runs out of stairs. Assign a Basher to the Builder when it reaches the next number 6. Inside this number 6, assign a Basher to the Lemming at the right wall. Immediately assign a Builder to the Basher once it finishes bashing. Assign a Basher to the Builder when it reaches the last number 6. Back at the left number 6, assign a Builder to any Lemming. Repeatedly do so until all Lemmings are free.
Version differences[]
- Atari Lynx
- Only has 40 Lemmings, and 26 must be saved.
- Commodore 64
- Only has 33 Lemmings, and 22 must be saved.
- Original release rate is 67.
- The Exit is taken from the dirt tile set.
Notes[]
- This level was removed in some versions of the original game, likely due to the number 666 being associated as "the number of the beast". Various ports replace this level with a different one:
- In the Mac version, Going Their Separate Ways takes its place.
- In non-Japanese versions of the SNES port, it is replaced by Ohayo Lemming san!.
- On the Sega Master System, Sixes not! takes its place, with the level's name directly referencing this one.
- In the Genesis/Mega Drive version, Don't leave any Lemmings replaces this level.
- This level was actually named after the traditional British Bingo call for the number 66.
- Mike Dailly mentioned trying to make it use values of 55. However, it was not possible to set the required Lemmings save percentage to display 55% (Lemmings always rounds down except for the Commodore 64, so 30/55 is 54% and 31/55 is 56%). Dailly suggests the player is helping the Lemmings escape from hell "to a far better land".[1]
- The Lemming count and save requirements for Lemmings Touch (66, 55, 44) and the Commodore 64 port of the original game (33, 22) are all multiples of the number 11.
References[]
- ↑ "[...] it all started out as me trying to get a level full of "fives", but while I could get 55 of each skill, 5min, 55 seconds for the timer, I couldn't get 55% of lemmings to save; only 66% (it has since been pointed out that if I’d change the number of lemmings, I could have easily gotten 55%). [...] I never thought it would cause quite the stir it did, although I still say you['re] helping them escaping from hell it to a far better land[!]" The Complete History of Lemmings By Mike Dailly
