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'''{{PAGENAME}}''' is the sixth level of the [[Cavelems Tribe]] in ''[[Lemmings 2: The Tribes]]''.
 
'''{{PAGENAME}}''' is the sixth level of the [[Cavelems Tribe]] in ''[[Lemmings 2: The Tribes]]''.
 
==Gold medal strategy==
 
==Gold medal strategy==
Give a [[Roper]] skill to the first lemming when he reaches the rock before the pit and when the second lemming passes him, fire the rope towards the rocky ceiling towards the top of the steel blocks. The [[Trailblazer]] below must now [[Stomper|stomp]] to get to ground level. Before he reaches the [[Launcher|dinosaur]], give him a [[Jet Pack]] and use the [[Fan]] to guide him into the pit before the exit. Have him jump out while he's heading left and make him a [[Builder]] when he reaches the edge. When he's finished building, give him a [[Glue Pourer]] skill to create a bridge for the other lemmings. Release those lemmings by having one of them [[Fencer|fence]] through the rock and then use two [[Filler]] skills so that your lemmings can walk out of the pit and into the exit.
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Give a [[Roper]] skill to the first lemming when he reaches the rock before the pit and when the second lemming passes him, fire the rope towards the rocky ceiling towards the top of the steel blocks. The [[Trailblazer]] below must now [[Stomper|stomp]] to get to ground level. Before he reaches the [[Launcher|dinosaur]], give him a [[Jet Pack]] and use the [[Fan]] to guide him into the pit before the exit. Have him [[Jumper|jump]] out while he's heading left and make him a [[Builder]] when he reaches the edge. When he's finished building, give him a [[Glue Pourer]] skill to create a bridge for the other lemmings. Release those lemmings by having one of them [[Fencer|fence]] through the rock and then use two [[Filler]] skills so that your lemmings can walk out of the pit and into the exit.
   
 
==Game Boy/Game Gear strategy==
 
==Game Boy/Game Gear strategy==

Latest revision as of 17:16, 12 May 2022

Ain't No Time
Statistics
Tribe Cavelems Tribe
Level # 6
Maximum Loss for Gold Zero
Time 3:00
Level Chronology
Previous This Is The Pits !
Next Deadly Exit
Deadly Exit (SNES)

Ain't No Time is the sixth level of the Cavelems Tribe in Lemmings 2: The Tribes.

Gold medal strategy[]

Give a Roper skill to the first lemming when he reaches the rock before the pit and when the second lemming passes him, fire the rope towards the rocky ceiling towards the top of the steel blocks. The Trailblazer below must now stomp to get to ground level. Before he reaches the dinosaur, give him a Jet Pack and use the Fan to guide him into the pit before the exit. Have him jump out while he's heading left and make him a Builder when he reaches the edge. When he's finished building, give him a Glue Pourer skill to create a bridge for the other lemmings. Release those lemmings by having one of them fence through the rock and then use two Filler skills so that your lemmings can walk out of the pit and into the exit.

Game Boy/Game Gear strategy[]

Use a Roper to reach the ceiling starting just before the pit and have the lemming use up to two Fencers to break through. Stall the second lemming by making him build while your lead lemming uses two Magic Bridges to reach the exit (place them on top of one another so that they don't overshoot the exit).

Version differences[]

Game Boy/Game Gear
  • Time limit increased to 5 minutes.
  • The Filler and Glue Pourer skills were replaced with 5 Pyramiders and 2 Magic Bridges respectively.

Access code[]

  • Game Boy/Game Gear: NQB0MHFA

Trivia[]

  • This level's title is a double negative.
  • In the Game Boy/Game Gear port, this is the eighth Cavelems tribe level.