Lemmings Wiki
Tribe Cavelems Tribe
Level # 6
Maximum loss for Gold Zero
Time 3:00
Skills Available 01 Roper
05 Fillers
02 Stompers
02 Fencers
02 Builders
02 Glue Pourers
07 Jumpers
02 Jet Packs
Level Chronology
Previous This Is The Pits !
Next Deadly Exit
Deadly Exit (SNES)

Ain't No Time is the sixth level of the Cavelems Tribe in Lemmings 2: The Tribes.

Gold medal strategy[]

Give a Roper skill to the first lemming when he reaches the rock before the pit and when the second lemming passes him, fire the rope towards the rocky ceiling towards the top of the steel blocks. The Trailblazer below must now stomp to get to ground level. Before he reaches the dinosaur, give him a Jet Pack and use the Fan to guide him into the pit before the exit. Have him jump out while he's heading left and make him a Builder when he reaches the edge. When he's finished building, give him a Glue Pourer skill to create a bridge for the other lemmings. Release those lemmings by having one of them fence through the rock and then use two Filler skills so that your lemmings can walk out of the pit and into the exit.

Game Boy/Game Gear strategy[]

Use a Roper to reach the ceiling starting just before the pit and have the lemming use up to two Fencers to break through. Stall the second lemming by making him build while your lead lemming uses two Magic Bridges to reach the exit (place them on top of one another so that they don't overshoot the exit).

Version differences[]

Game Boy/Game Gear
  • Time limit increased to 5 minutes.
  • The Filler and Glue Pourer skills were replaced with 5 Pyramiders and 2 Magic Bridges respectively.

Access code[]

  • Game Boy/Game Gear: NQB0MHFA


  • This level's title is a double negative.
  • In the Game Boy/Game Gear port, this is the eighth Cavelems tribe level.