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Ah'm No Done Yet
Statistics
Tribe Cavelems Tribe
Level # 10
Maximum Loss for Gold Zero
Time 3:00
Level Chronology
Previous EVOLUTION OF LEMMINGS
Deadly Exit (Game Boy/Game Gear)
Next Award

Ah'm No Done Yet is the tenth and final level of the Cavelems Tribe in Lemmings 2: The Tribes.

Gold medal strategy[]

Make the fourth lemming an Attractor when he's located on the rock peak after the mushroom, giving enough distance for the lead lemming to walk away and act as your Trailblazer. When he turns left, use a Glue Pourer to seal off the small pit, then make him fence through the rock. Once he breaks through and reaches the edge of the platform, make him a Shimmier so that he uses the skeleton to cross the gap. Once he safely drops down to the lower platform and is heading right, use a Platformer skill at the edge to reach the platform directly above the exit. Make him stomp directly above the exit and free the other lemmings by making the Attractor jump.

Game Boy/Game Gear strategy[]

Have the first lemming jump three times to get ahead and use the Platformer to seal off the small gap. Make him jump one more time and then stomp when he's on the left side of the mushroom below. Fence through the mushroom then let him drop to ground level. Use another Platformer to get over the small pit before the exit and use a Fencer to interrupt him so he does not overshoot the exit.

SNES strategy[]

Make the first lemming jump over the mushroom and when he is facing left at the edge of the lower platform, make him build. When he drops onto the steel pillar, give him a Platformer skill. He should drop before the mushroom and turn right so when he reaches the edge of this platform, give him the Glue Pourer skill to create a bridge to the platform under the steel. Once the path to the exit is safe, free the other lemmings by fencing through the right mushroom.

Version differences[]

Game Boy/Game Gear
  • Renamed to "Ah'm Not Done Yet".
  • Time limit increased to 5 minutes.
  • Number of Fencers and Platformers increased to 3 each.
  • The Glue Pourer is replaced with 2 Pyramiders.
  • There are no mushrooms under the entrance.
  • The skeleton is absent and a steel platform is located above the gap where the skull would be.
  • The fall to ground level from the platform with the dinosaur is survivable.
SNES
  • The Attractor skill has been replaced with four Builder skills.
  • One more Platformer skill available.
  • The entrance has been moved so that lemmings enter the level between two mushrooms.
  • Part of the terrain, including the skeleton, has been removed.

Access code[]

  • Game Boy/Game Gear: NDA1PHMC
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