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We're Getting Mutants in the MCU - The Loop
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Statistics | |
---|---|
Tribe | Highland Tribe |
Level # | 4 |
Maximum loss for Gold | Zero |
Time | 5:00 |
Skills Available | 25 Throwers 05 Fillers 05 Attractors 10 Jumpers 05 Fencers. |
Level Chronology | |
Previous | Stop your ticklin' Jock!
|
Next | DONALD WHARS YER LEMMING |
A mere stone's throw is the fourth level of the Highland Tribe in Lemmings 2: The Tribes.
Gold medal strategy[]
Turn the third lemming into an Attractor the moment he drops out of the entrance then free the lead lemming by making it jump into the pit. When he's on the left side of the pit heading right, keep using Thrower skills to create a long ramp to the exit. Once the ramp is long enough (about 18 Thrower skills worth), connect it to the ground using two Filler skills. Free the other lemmings by making the Attractor jump.
If a lemming is trapped on the right side of the ramp, wait until the other lemmings make it to the exit then use a Fencer to break through the ramp. Repair it with additional Filler skills.