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A Trap is a trap. | |
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Statistics | |
Difficulty | Present |
Level # | 16 |
No. of Lemmings | 100 |
To be Saved | 10% (10 Lemmings) |
Time | 3 Minutes |
Level Chronology | |
Previous | Evil whisper |
Next | Electric circuit |
A Trap is a trap. is the sixteenth level of the Present difficulty in the Genesis/Mega Drive port of Lemmings.
Strategy[]
Time bombers to explode sequentially along the right edge of the rectangular terrain, in order to break the fall to the floor below. The fewest possible bombers to do this is two. The first lemming who survives the fall, becomes a blocker, and sends the lemmings to the bottom exit.
Alternatively: with the builders, you can also get to the exit on either side of the level if you prefer to use one of those exits instead. Use the strategy of timed bombers to lower the starting height, and contain the crowd with a standard two-blocker trap. The required lemmings to be saved is very few, so there is plenty of room for error.
Access code[]
RNNTP (America) / XHLHP (Europe)