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A TOWERING PROBLEM | |
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Statistics | |
Difficulty | Wicked |
Level # | 8 |
No. of Lemmings | 50 |
To be Saved | 90% (45 Lemmings) |
Time | 4 Minutes |
Level Chronology | |
Previous | Last Lemming To Lemmingcentral |
Next | How on Earth? |
A TOWERING PROBLEM is the eighth level of Wicked, featured in Oh No! More Lemmings.
Strategy[]
The first lemming is turned into a Climber and then into a Bomber when it steps on third brick for it to clear the first pole without breaking through the thin floor. Make another lemming into a Bomber-Climber when it steps on the sixth brick to clear the second pole. Next, send another Climber over the third pole, but turn it into a Bomber just before it reaches the top of the third pole, so that it clears the fourth pole. Send a fourth Climber over the the third pole so that it can build to the exit. Finally, make one more lemming a Climber-Bomber when it steps on the eighth brick.
Access codes[]
- Amiga: RTDLGILEEP / PVLHGIMEEE
- DOS:
- Macintosh: PVLHGMMEEI