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A Hard Days Lemming | |
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Statistics (Lemmings Touch) | |
Difficulty | Hard |
Column | 1 |
Level # | 1 |
No. of Lemmings | 90 |
No. of Mischievous Lemmings | 10 |
Requirements (Lemmings Touch) | |
One Star | 85 Lemmings, 6:20 |
Two Stars | 88 Lemmings, 5:50 |
Three Stars | 90 Lemmings, 5:20 |
Level Chronology (Lemmings Touch) | |
Previous | Duality (Taxing) |
Next | A Boy's Best Friend Is His Lemming |
A Hard Days Lemming is the first level of the Hard difficulty in Lemmings Touch. As part of the first column of Hard, it is unlocked after at least seventy-five stars are attained from levels in the Taxing difficulty.
Strategy[]
The Lemmings begin near the end of a floor with a ramp at its left; they are walking right. Assign a Blocker to the first Lemming (a Mischievous Lemming) once it is at this floor's edge. Allow one Lemming to walk ahead; assign a Basher to the next Lemming once it is directly next to the ramp. Assign a Builder to the Basher before it destroys this ramp's other side. Set the release rate to its maximum setting.
The frontmost Lemming will land onto a floating straight platform with a candy tube trap at its end and a block made of marshmallows and chocolate below it. Assign a Digger to the Lemming once it is above the marshmallow block. Assign a Miner to the Digger as soon as it finishes and lands. The Miner will eventually finish and land on a short platform at the level's bottom. Assign a Builder to it at this platform's left edge, then another when it runs out of stairs.
The Builder will land on another isolated platform; assign a Builder to it anywhere on this platform's left half, then another when it runs out of stairs. Assign a Basher to the Builder once it is above another platform. This platform is a portion of a floor that forms a larger room's base, with this room only separated by a liftable crate. Lift the crate to allow the Lemming to pass.
This room has a set of perches protruding from its walls. Assign a Builder to the Lemming, then another once it runs out of stairs, ensuring it walks onto the first perch after it is done. While it builds its first staircase here, return to the level's right portion and assign a Builder to any left-facing Lemming to repair the floor's ramp. Assign Blockers to each Mischievous Lemming as soon as it lands onto the straight platform, ensuring other Lemmings can still walk past it; if a Mischievous Lemming cannot be selected here, do so when it lands on the marshmallow block instead.
Assign two Builders to the leftmost Lemming ahead of the second perch, when it has turned right, to reach it. Hold the liftable up until all other Lemmings walk past it, then drag it downward. Assign two Builders to a left-facing Lemming ahead of the third perch. On it, assign two Builders to a right-facing Lemming, ensuring its staircase runs into the indestructible wall. On this staircase's center, assign two Builders to a left-facing Lemming, ensuring it reaches the fourth perch; all Lemmings will walk onto it and reach the Exit portal.
Notes[]
- This level's name is likely a pun on the common term "a hard day's work".
- Note that this level's name excludes an apostrophe from "Days".